1
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5
6 using System;
7
8 namespace System.Xml
9 {
10 public class Text : CharacterData
11 {
12 public Text(const System.Lex.Span& span_, int fileIndex_) : this(NodeKind.textNode, span_, fileIndex_, "text")
13 {
14 }
15 public Text(const System.Lex.Span& span_, int fileIndex_, const string& text_) : base(NodeKind.textNode, span_, -1, "text", text_)
16 {
17 }
18 public Text(NodeKind kind_, const System.Lex.Span& span_, int fileIndex_, const string& name_) : base(kind_, span_, fileIndex_, name_)
19 {
20 }
21 public Text(NodeKind kind_, const System.Lex.Span& span_, int fileIndex_, const string& name_, const string& text_) : base(kind_, span_, fileIndex_, name_, text_)
22 {
23 }
24 public override void Accept(Visitor& visitor)
25 {
26 visitor.Visit(*this);
27 }
28 public override Node* Clone(bool deep) const
29 {
30 return new Text(Span(), FileIndex(), Data());
31 }
32 }
33
34 public Text* MakeText(const string& text)
35 {
36 return new Text(System.Lex.Span(), -1, text);
37 }
38 }