AttributeProcessor(const std::u32string& attributeName_) |
const std::u32string& | AttributeName() const |
void | GenerateImplementation(AttributeNode* attribute, Symbol* symbol, StatementBinder* statementBinder) |
void | GenerateSymbols(AttributeNode* attribute, Symbol* symbol, BoundCompileUnit& boundCompileUnit, ContainerScope* containerScope) |
void | TypeCheck(AttributeNode* attribute, Symbol* symbol) |
std::u32string | attributeName |