EntityReference() |
EntityReference(EntityReference&&) delete |
EntityReference(const EntityReference&) delete |
EntityReference(const std::u32string& entityRef_) |
void | Accept(Visitor& visitor) override |
std::unique_ptr<Node> | CloneNode(bool deep) override |
void | Write(CodeFormatter& formatter) override |
EntityReference& | operator=(EntityReference&&) delete |
EntityReference& | operator=(const EntityReference&) delete |