public nothrow GraphicsStatus |
Invert() |
public void |
InvertChecked() |
public GraphicsStatus |
Multiply(const Matrix& that) |
public GraphicsStatus |
Multiply(const Matrix& that, MatrixOrder order) |
public void |
MultiplyChecked(const Matrix& that) |
public void |
MultiplyChecked(const Matrix& that, MatrixOrder order) |
public inline nothrow void* |
NativeMatrix() const |
public nothrow float |
OffsetX() const |
public nothrow float |
OffsetY() const |
public nothrow GraphicsStatus |
Reset() |
public void |
ResetChecked() |
public nothrow GraphicsStatus |
Rotate(float angle) |
public nothrow GraphicsStatus |
Rotate(float angle, MatrixOrder order) |
public nothrow GraphicsStatus |
RotateAt(float angle, const PointF& center) |
public nothrow GraphicsStatus |
RotateAt(float angle, const PointF& center, MatrixOrder order) |
public void |
RotateAtChecked(float angle, const PointF& center) |
public void |
RotateAtChecked(float angle, const PointF& center, MatrixOrder order) |
public void |
RotateChecked(float angle) |
public void |
RotateChecked(float angle, MatrixOrder order) |
public nothrow GraphicsStatus |
Scale(float scaleX, float scaleY) |
public nothrow GraphicsStatus |
Scale(float scaleX, float scaleY, MatrixOrder order) |
public void |
ScaleChecked(float scaleX, float scaleY) |
public void |
ScaleChecked(float scaleX, float scaleY, MatrixOrder order) |
public nothrow GraphicsStatus |
SetElements(float m11, float m12, float m21, float m22, float dx, float dy) |
public void |
SetElementsChecked(float m11, float m12, float m21, float m22, float dx, float dy) |
public nothrow GraphicsStatus |
Shear(float shearX, float shearY) |
public nothrow GraphicsStatus |
Shear(float shearX, float shearY, MatrixOrder order) |
public void |
ShearChecked(float shearX, float shearY) |
public void |
ShearChecked(float shearX, float shearY, MatrixOrder order) |
public nothrow GraphicsStatus |
TransformPoints(List<Point>& points) |
public nothrow GraphicsStatus |
TransformPoints(List<PointF>& points) |
public void |
TransformPointsChecked(List<Point>& points) |
public void |
TransformPointsChecked(List<PointF>& points) |
public nothrow GraphicsStatus |
Translate(float offsetX, float offsetY) |
public nothrow GraphicsStatus |
Translate(float offsetX, float offsetY, MatrixOrder order) |
public void |
TranslateChecked(float offsetX, float offsetY) |
public void |
TranslateChecked(float offsetX, float offsetY, MatrixOrder order) |
public void |
operator=(const Matrix& that) |